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Wallhack and chams

For wallhack and chams - boxes, skeleton, or full chams? Chams feel noisy in a fight.

ESP

site_hold OP
Wallhack chams on operators through a wall in Rainbow Six Siege

New to this. For wallhack and chams, do you run boxes, skeleton, or full chams? The chams look cool but feel noisy when I actually peek.

Trying to find a clean wallhack and chams setup that still reads well on Oregon close range.

7 Replies

  1. drone_diff

    Box + distance + vis check for me. Skeleton on close maps like House, chams off — too distracting in a fight, like you said.

  2. stadium_bravo

    Chams look great in screenshots and terrible when you actually need to shoot. I keep them off on Oregon.

  3. r6siege_staff Staff ✓ Solution

    Run boxes + distance + vis check for general play. Skeleton helps at close range and chams are optional. Tune colors and draw distance so it stays readable. Wallhack options are on Features.

  4. site_hold OP

    Does vis check hide people who cannot see me?

  5. drone_diff

    It flags who actually has line of sight on you, so you react to real peeks instead of the whole map.

  6. chalet_split

    On Clubhouse I run skeleton plus a short draw distance. Anything past 40m is noise in there.

  7. site_hold OP

    Boxes + vis check + skeleton on House it is. Way cleaner, thanks.

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